PPO
The Proximal Policy Optimization algorithm combines ideas from A2C (having multiple workers) and TRPO (it uses a trust region to improve the actor).
The main idea is that after an update, the new policy should be not too far from the old policy. For that, ppo uses clipping to avoid too large update.
Note
PPO contains several modifications from the original algorithm not documented by OpenAI: advantages are normalized and value function can be also clipped.
Notes
Original paper: https://arxiv.org/abs/1707.06347
Clear explanation of PPO on Arxiv Insights channel: https://www.youtube.com/watch?v=5P7I-xPq8u8
Can I use?
Note
A recurrent version of PPO is available in ##
Recurrent policies: ❌
Multi processing: ✔️
Gym spaces:
Space |
Action |
Observation |
|---|---|---|
Discrete |
✔️ |
✔️ |
Box |
✔️ |
✔️ |
MultiDiscrete |
✔️ |
✔️ |
Example
This example is only to demonstrate the use of the library and its functions, and the trained agents may not solve the environments. Optimized hyperparameters can be found in RL Zoo repository.
Train a PPO agent on CartPole-v1 using 4 environments.
import gymnasium as gym
from stable_baselines3 import PPO
from stable_baselines3.common.env_util import make_vec_env
# Parallel environments
vec_env = make_vec_env("CartPole-v1", n_envs=4)
model = PPO("MlpPolicy", vec_env, verbose=1)
model.learn(total_timesteps=25000)
model.save("ppo_cartpole")
del model # remove to demonstrate saving and loading
model = PPO.load("ppo_cartpole")
obs = vec_env.reset()
while True:
action, _states = model.predict(obs)
obs, rewards, dones, info = vec_env.step(action)
vec_env.render("human")
Results
PyBullet Environments
Gaussian means that the unstructured Gaussian noise is used for exploration, gSDE (generalized State-Dependent Exploration) is used otherwise.
Environments |
A2C |
A2C |
PPO |
PPO |
|---|---|---|---|---|
Gaussian |
gSDE |
Gaussian |
gSDE |
|
HalfCheetah |
2003 +/- 54 |
2032 +/- 122 |
1976 +/- 479 |
2826 +/- 45 |
Ant |
2286 +/- 72 |
2443 +/- 89 |
2364 +/- 120 |
2782 +/- 76 |
Hopper |
1627 +/- 158 |
1561 +/- 220 |
1567 +/- 339 |
2512 +/- 21 |
Walker2D |
577 +/- 65 |
839 +/- 56 |
1230 +/- 147 |
2019 +/- 64 |